The fire is lit
Who is making Beltane, what it is, and where it goes from here.
EDIT BEFORE PUBLISHING: this first post is a draft in your voice. Rewrite anything that does not sound like you, then delete this line.
Welcome to the first Beltane devlog.
Beltane is a survival-crafting game set in a world shaped by Celtic myth. It is made by Beast House, which is one person: a 3D artist with more than twenty years in the trade. Every model, texture and creature in the game is made by hand. It has been in development for about four years, in Unreal Engine 5.
What it is
A world you can dig. The ground is solid all the way down and none of it is blocks, so a tunnel follows the shape you cut, and a cliff can become a stair. Under the land run cave systems that open into caverns. Above it, islands hang in the open sky. Between them you forge, cook, fight, build, and, if you like, bring your friends.
Where it goes from here
- The Steam page is live. A wishlist is the best way to help a small game get seen.
- The trailer is in the making. It will appear on this site and on YouTube.
- Playtest calls will go out on the Discord first.
Thank you for being here this early. Keep the fire going.