Beast House The studio

One pair of hands

Beast House is the studio behind Beltane. It is one person.

EDIT BEFORE PUBLISHING: this page is a draft in your voice. Add your name if you want it public, change anything that is not how you would say it, then delete this line.

Beast House is a 3D artist with more than twenty years of professional work behind them, building the game they always wanted to play.

Every model, texture and creature in Beltane is made by hand. There is no generated art in the game and none on this site. What you see in the screenshots is what you will see when you play.

A hall built in Beltane, lit by firelight

Why Beltane

Beltane is the old Celtic fire festival at the start of summer, when fires were lit on the hills and the boundary to the Otherworld ran thin. The game takes that idea literally: the fire you carry is what lets you go farther than the last person did.

How it is made

The game has been in development for about four years in Unreal Engine 5. The world is built from real volume, not blocks, so it can be dug, carved and built into in any shape. That choice made everything harder and everything better.

What comes next

An alpha on Steam first, then the full release. If you want to follow along, or help shape it, the Discord is where it happens.

Wishlist on Steam