How far will you carry the fire?

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A Celtic survival game

The old fire still burns

Beltane is survival and crafting in a world of myth. The ground is solid all the way down and none of it is blocks. Dig into it, follow the caves under it, raise a hall on top of it, and walk out to where the map stops being kind.

Valheim earns you the afterlife. Beltane is about how far you'll carry the fire while you're still alive.
The Game

What you do here

A player cutting a tunnel into a hillside
I

The ground gives

Every hill, cliff and riverbank can be dug. Not cubes: true shapes, smooth slopes, hollows you carve by hand. Cut a cellar under your hall, a stair into a cliff, a road through the mountain.

Torchlight in a wide underground cavern
II

Below the roots

Tunnels run under every land and join into caverns so wide your torchlight never finds the far wall. Follow them down. Find what lives there, and what it guards.

A forge and anvil glowing inside a timber hall
III

Iron from stone

Raise a workbench, a forge, an anvil. Turn ore into blades, tools and armor, and mend what the road breaks. Every station you build opens the next.

Meat roasting on a spit beside a cauldron
IV

Hearth and table

Roast on the spit. Simmer in the cauldron. A good meal carries you farther than a good sword, and every dish lends its own strength for the road.

A player drawing a bow against a creature
V

Steel and string

Learn the reach of each weapon. Bows for the far threat, blades for the near. Wear the sets you forge from what the land gives up, and choose your fights.

Several players building a hall together
VI

Bring your kin

Host a world and invite your friends. Raise one hall, share one fire, go deeper as a band than any of you would go alone.

Teni, a small spirit of flame, hovering beside the player
VII

Follow the spark

Teni, a spark of living flame, finds you on your first night. From the first fire to the hearth, the hunt, the forge and the deep caves, Teni shows you the old ways, then lets you walk on your own.

Standing stones at dusk
VIII

Older than the roads

Beltane is built on Celtic myth: the fire festival at the turn of summer, the old powers in the hills, the Otherworld close behind them. The lore is in the land, not in a codex.

Built to be community and mod friendly. Modding support is planned for later.

Carry the fire

Light a torch at the edge of the known. Every step past it is yours.

The World

No two lands alike

Every world is grown fresh: meadows and taiga, desert and frozen tundra, coasts, caverns, and islands hung in open sky.

Rolling green meadow

Meadows

Soft hills, first fires, the start of every road.

Wide grassland under a big sky

Grassland

Open ground. Nowhere to hide, from anything.

Dark pine forest

Taiga

Pine, cold rivers and long shadows.

Frozen tundra

Tundra

Wind, ice, and the fire you brought.

Sand dunes and rock

Desert

Sun-struck stone that hides its water.

Tropical coast

Tropical

Green so thick the paths close behind you.

Islands rising from the sea

Islands

Shores past the reach of the mainland.

A vast underground cavern

Caverns

A second world under the first.

Floating islands hanging above the clouds

Islands in the sky

Look up. Land hangs in open air above the clouds, with its own trees, its own water, its own dangers.

A path climbing between floating islands

The skypath

A road with nothing under it. The skypath runs between the high islands for anyone willing to walk it.

Media

Seen in the game

Every image here is a real in-game capture. No paintovers, no generated art.

Keep the fire for later

Wishlist on Steam and you will hear the moment the gates open.