The ground gives
Every hill, cliff and riverbank can be dug. Not cubes: true shapes, smooth slopes, hollows you carve by hand. Cut a cellar under your hall, a stair into a cliff, a road through the mountain.
Beltane is survival and crafting in a world of myth. The ground is solid all the way down and none of it is blocks. Dig into it, follow the caves under it, raise a hall on top of it, and walk out to where the map stops being kind.
Valheim earns you the afterlife. Beltane is about how far you'll carry the fire while you're still alive.
Every hill, cliff and riverbank can be dug. Not cubes: true shapes, smooth slopes, hollows you carve by hand. Cut a cellar under your hall, a stair into a cliff, a road through the mountain.
Tunnels run under every land and join into caverns so wide your torchlight never finds the far wall. Follow them down. Find what lives there, and what it guards.
Raise a workbench, a forge, an anvil. Turn ore into blades, tools and armor, and mend what the road breaks. Every station you build opens the next.
Roast on the spit. Simmer in the cauldron. A good meal carries you farther than a good sword, and every dish lends its own strength for the road.
Learn the reach of each weapon. Bows for the far threat, blades for the near. Wear the sets you forge from what the land gives up, and choose your fights.
Host a world and invite your friends. Raise one hall, share one fire, go deeper as a band than any of you would go alone.
Teni, a spark of living flame, finds you on your first night. From the first fire to the hearth, the hunt, the forge and the deep caves, Teni shows you the old ways, then lets you walk on your own.
Beltane is built on Celtic myth: the fire festival at the turn of summer, the old powers in the hills, the Otherworld close behind them. The lore is in the land, not in a codex.
Built to be community and mod friendly. Modding support is planned for later.
Light a torch at the edge of the known. Every step past it is yours.
Every world is grown fresh: meadows and taiga, desert and frozen tundra, coasts, caverns, and islands hung in open sky.
Soft hills, first fires, the start of every road.
Open ground. Nowhere to hide, from anything.
Pine, cold rivers and long shadows.
Wind, ice, and the fire you brought.
Sun-struck stone that hides its water.
Green so thick the paths close behind you.
Shores past the reach of the mainland.
A second world under the first.
Look up. Land hangs in open air above the clouds, with its own trees, its own water, its own dangers.
A road with nothing under it. The skypath runs between the high islands for anyone willing to walk it.
Every image here is a real in-game capture. No paintovers, no generated art.

Who is making Beltane, what it is, and where it goes from here.
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